Little Match Master: Educational Puzzle Game
A mobile education puzzle title designed to enhance logical reasoning and numeracy skills.
Project Overview & Educational Design
This project was a complete game prototype focused on the Edu-Puzzle genre. The core design challenge was creating a smooth difficulty curve that scaffolds learning without frustrating the player. This required careful tuning of the match-solving mechanics and the gradual introduction of new puzzle elements to enhance logical reasoning and numeracy skills.
Design & Implementation Focus
I handled the implementation of the core puzzle logic in C#, ensuring optimal performance on mobile devices. My artistic contribution included the creation of clean, vector-based UI assets using Adobe Illustrator/Canva to support a bright, approachable aesthetic. I also developed the Game Design Document (GDD) outlining specific educational objectives and player progression benchmarks.
Key Learning Outcomes
- Edutainment Design: Successfully bridging engaging gameplay with measurable educational outcomes.
- Mobile Optimization: Focusing development on touch-friendly UI/UX and performance for mobile-first deployment.
- Procedural Generation: Implementing a system for generating mathematically sound puzzles on the fly, ensuring infinite replayability.
Technical Specs
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Engine/Code: Unity (C#), Git Version Control
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Art/Design Tools: Adobe Illustrator, Canva
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Game Focus: Puzzle, education, Haptic Feedback
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Skills: C# Scripting, UI/UX Implementation, Game Design, Edutainment Design