Little Match Master: Educational Puzzle Game

A mobile education puzzle title designed to enhance logical reasoning and numeracy skills.

Little Match Master Main Gameplay Screenshot
Puzzle UI/UX Design Flow Stylized Game Asset Illustration

Project Overview & Educational Design

This project was a complete game prototype focused on the Edu-Puzzle genre. The core design challenge was creating a smooth difficulty curve that scaffolds learning without frustrating the player. This required careful tuning of the match-solving mechanics and the gradual introduction of new puzzle elements to enhance logical reasoning and numeracy skills.

Design & Implementation Focus

I handled the implementation of the core puzzle logic in C#, ensuring optimal performance on mobile devices. My artistic contribution included the creation of clean, vector-based UI assets using Adobe Illustrator/Canva to support a bright, approachable aesthetic. I also developed the Game Design Document (GDD) outlining specific educational objectives and player progression benchmarks.

Key Learning Outcomes

  • Edutainment Design: Successfully bridging engaging gameplay with measurable educational outcomes.
  • Mobile Optimization: Focusing development on touch-friendly UI/UX and performance for mobile-first deployment.
  • Procedural Generation: Implementing a system for generating mathematically sound puzzles on the fly, ensuring infinite replayability.

Technical Specs

  • Engine/Code: Unity (C#), Git Version Control
  • Art/Design Tools: Adobe Illustrator, Canva
  • Game Focus: Puzzle, education, Haptic Feedback
  • Skills: C# Scripting, UI/UX Implementation, Game Design, Edutainment Design