Final Year Project: Alchemy - The Healer
Complete Game Design and Development Case Study. Prototype to Final Build.
Project Overview & Contribution
This final year project was a complete game prototype demonstrating mastery across the development lifecycle, from initial Game Design Document (GDD) creation to final deployment. The core challenge was integrating a complex mechanical system (the alchemy/puzzle component) with a cohesive artistic vision within a set deadline.
Design & Implementation Focus
My role focused heavily on core loop design, UI/UX implementation, and asset pipeline management. This included creating stylized 3D environment and item assets, implementing the lighting and post-processing for atmospheric effect, and extensive iteration based on rigorous playtesting and user feedback to refine the puzzle difficulty curve.
Key Learning Outcomes
- Full-Stack Game Development: Experience managing all phases of a project from concept to final executable.
- Complex System Integration: Successfully implemented and balanced a multi-variable puzzle and crafting system.
- Project Management: Adhering to strict deadlines and managing feature creep within a time-constrained academic environment.
Technical Specs
-
Engine/Software: Unity Engine, Blender
-
Genre: Adventure, Puzzle, Crafting/Alchemy
-
Technical Focus: Core Loop Design, 3D modelling, low poly
-
Skills: GDD Creation, C#, Prototyping, Technical Art